August 9, 2010
June 24, 2010
Club Penguin: Elite Penguin Force: Herbert’s Revenge (DS) Guide
This guide has step-by-step missions to all the missions in Club Penguin’s Herbert’s Revenge DS Game. The first mission is kind of an intro mission where you meet the main characters and become the leader of your team. Missions 2 – 7 are just the online PSA Missions starting with Secret of the Fur and ending with the newest mission, Veggie Villain. Missions 8 – 10 are new missions that show what happens after Veggie Villian.
Mission 1: The Elite Penguin Force
- Wait to arrive at the Command Room
- Talk to Dot
- Keep talking until the Director appears on the screen in the Command Room
- Talk to the Director until you are taken to the EPF Training Area
- Talk to the Puffle Trainer
- Once your done talking click on the Puffle Whistle and choose the red color Puffle
- Blow into your DS Microphone to call the selected Puffle
- Go through the door behind Rookie and Jet Pack Guy
- When you’re in the room, click on the Puffle then the box in the middle of the room
- Then use your DS Stylus to scroll to the right and do the same for the other box
- Now click the whistle again and call the Blue Puffle
- Click on the blue Puffle then the targets for it to throw snowballs at them
- Once you’ve done that go through the door all the way to the left
- Talk to Dot then the Director
- Click on the magnifying class in the bottom right corner
- Close the Spy Log and go through the tunnel behind Rookie and Jet Pack Guy
- When you’re at the River, click the box to collect the stuff inside of it
- Open your inventory, click and drag the rope to the anchor
- Now get the Jackhammer from your inventory, click the River with the Jackhammer on your stylus to wash it off
- Follow the onscreen instructions to fix the Jackhammer
- Once you’ve fixed the Jackhammer get it out of your inventory again, with it on your stylus scroll to the right and click the where the part of the ground is crumbling
- Either play the Jackhammer Game or skip it
- Talk to the team then continue through the tunnel
- Get the Rope and anchor from your inventory and click on the rock wall
- You can choose to play Grapple Gadget or skip it
- Once you’re at the top of the wall talk to the team
- Now talk just to Dot and choose the second option
- Talk just to Rookie and Jet Pack Guy and also choose the second option
- Open your inventory and drag the pole into the same slot as the Jet Pack
- Get the belt from your inventory and put it around the bars
- Get the Jet Pack attached to the pole and put it on the belt
- Follow the onscreen instructions
- Continue through the tunnel
- Talk to team, when your finished talking to them click on Dot, Rookie or Jet Pack guy
- Click the option saying you have an idea
- Follow the onscreen instructions
- Stack the penguins in this order: Rookie, Jet Pack Guy and Dot
- Talk to the Director
- Finish the mission!
Mission 2: Secret of the Fur
- Talk to the Director
- Talk to Gary
- Get the wrench from your Spy Tools
- Follow the onscreen instructions to tighten the loose bolt
- Talk to Gary again, when your done click on the mission simulator to start
- When the mission starts talk to Gary and select the first option two times
- Click the Furensic Analyzer 3000
- Open your Spy Tools and get out the comb
- Comb the pink fur so it fits into the analyzer
- Talk to Gary
- Get the fur he gave you from your inventory and put it in the Analyzer
- Wait for it to analyze then talk to G and select the first option
- Open your map and go to the Plaza then to the Pizza Shop
- When in the Pizza Shop talk to the Chef, select the first option then the second option
- Take a hot sauce bottle and a chocolate syrup bottle
- Now go to the Coffee Shop and talk to the brown penguin behind the counter
- Select the third option then the first or second option
- Click on the Coffee Maker
- Get the wrench out of your inventory and click on the cable that says Milk
- Follow the onscreen instructions to connect it
- Grab the white coffee mug
- Get the chocolate syrup and put it in the bowl at the top of the coffee maker then turn the knob next to it and put it on Hot
- Now put the white coffee mug under the Hot Chocolate button
- Click the red button to pour hot chocolate, when its done put the mug back in your inventory
- Go to the Lighthouse and get the net from outside of the Lighthouse then put it in your inventory
- Now go to the HQ then into the Gadget Room
- Get the fan from the Prototype shelf
- Go back to the Lighthouse, go inside and get the rope hanging on the red row-boat
- Scroll over and go up to the Beacon
- Open your inventory, drag the rope over to the same slot as the net
- Get the fan from your inventory and click on the Jet Pack Fuel floating in the air
- Open your Spy Tools and get the scissors to cut the balloon and get the Jet Pack Fuel
- Go back to the HQ then into the Gadget Room and give Gary the Hot Chocolate, Hot Sauce and Jet Pack Fuel
- Talk to Gary, drag the substances into the Spy Goggles to calibrate them
- When your done put the Spy Goggles on and go to the Ski Lodge
- While in the Ski Lodge get the candle in between the couches
- Now go through the Ice Fishing Door
- Get the Net Trap from your inventory and click the tree
- Lastly, get the Candle and put it in the net
- Get Klutzy and the fur Herbert left behind
- Go back to the HQ, into the Gadget Room and give Gary Klutzy
- Click on the Analyzer, get the Fur from your inventory and put it in the Analyzer
- Talk to Gary to complete the Mission
Mission 3: Questions for a Crab
- Talk to Gary, select the first option
- Follow Klutzy
- Go to where the bush with the Puffle O’s are at then to where the Black Puffle is by the tree stump
- When you reach the Black Puffle scroll over to your left and go that way
- Scroll over till you see the bag of O Berries in the tree
- Get out your scissors and get them down
- Put them in your inventory
- Scroll right and go back to the Black Puffle
- Give him an O Berry
- Now scroll right and go towards the cave
- When your there click on the Puffle Whistle and call the Black Puffle
- Open your inventory and get out an O Berry, now click on the small door that Klutzy went through
- When your inside the cave and get trapped by Herbert select any option
- After Herbert leaves keep scrolling right until you see a wooden contraption that says Cage Lift
- Get a O Berry and put it where the lever is with the green UP and DOWN arrows
- Now put an O Berry on the high-end of the water pipe
- Then finally put an O Berry on the platform by the sign that says Cage Lift
- When your out of the cage keep scrolling to the left until you come upon a table with Blue Prints, but them in your inventory along with the bottle of Hot Sauce
- Scroll to the right a little bit and get the anchor and the rope to the left of the anchor
- Open your inventory and drag the rope to the anchor to make a grappling hook
- Try and leave the cave by using the door
- Open your inventory and drag the Hot Sauce bottle to the bag of O Berries to make a Spicy O Berry
- Give the Spicy O Berry to the Black Puffle and watch him burn a hole through the snow
- Exit the cave
- Scroll right and go towards the Tree Stump
- Now scroll all the way to the left and go towards the log
- Scroll all the way left again and go towards the Mountain
- Put your stylus over the Mountain and move it around until there is a Yellow Arrow then click there
- Open your inventory and get the Grapple from your inventory
- Follow the onscreen instructions and play Grapple Gadget or Skip it
- Go to the Plaza then into the Pizza Parlor
- Ask to the Chef for a Seaweed Pizza
- Put the Pizza in your inventory and go to the Ski Lodge
- Now through the Ice Fishing Door
- Grab the Pizza from your inventory and click on Herbert to put it next to him
- When Herbert moves to eat the Pizza click the Red Lever on the machine that Klutzy’s in
- Keep clicking until Herbert finishes his Pizza and turns on the machine
- Talk to Gary when he arrives
- Accept the call from Herbert
- Talk to Gary again and give him the plans back that you got from Herbert’s Den
- Keep talking to Gary until the Mission is over!
Mission 4: Mysterious Tremors
- Talk to Gary, select any options
- Pick up the tan hat behind G
- Go to the Dock
- Talk to Herbert
- When your done talking to Herbert pick up the lantern by the tunnel
- Follow the map
- When you get to the Plaza the map will land in the green penguin’s newspaper, talk to him and ask if you can see the newspaper
- He will tell you he’s not finished but he could use a Pizza, scroll to the right and go into the Pizza Parlor
- Get the Pizza from the Chef and give it to the green penguin in line
- When walking to the green penguin select the first option
- Now go to the HQ then into the Gadget Room
- Talk to Gary, select the first option each time when talking to him
- When your finished talking to G scroll over to the right a little bit and get the hammer off the wall
- Open your map and go to the Ski Village then into the Sports Shop
- Ask the Orange Penguin behind the counter for the box of pegs then put them in your inventory
- Go to the Beach and get the net outside of the Lighthouse
- Go into the Lighthouse and keep scrolling left until you see a Purple Penguin
- Ask him for one of the bottles of Cream Soda
- When your finished talking to him click on one of the Cream Soda barrels to put it in your inventory
- Now go to the Town then into the Coffee Shop
- Talk to the Brown Penguin and tell him that you’ll help him clean up the mess
- Click on the cookies spilt on the floor to help
- Take the cookies and drag them onto the plate
- After you’ve put the cookies on the plate the penguin will offer you some cookies, accept them and put one in your inventory
- Go back out to the Town
- Give the Green Puffle in front of the Night Club the Tan Fedora you picked up at the beginning of the mission
- Now give the Puffle the cookie
- When he knocks down the other half of the map pick it up
- Open your inventory and drag one half of the map to the same slot as the other half of the map to combine them
- Go back to the Dock and into the tunnels
- When in the tunnels try to go either left or right, it well tell you that its to dark. Open you inventory and click on your lantern then click on one of the tunnels again
- Follow the onscreen instructions to play Amazing Maze or Skip it
- When you’ve completed the maze you will end up at another tunnel but the gift shop is blocking it
- Get the Cream Soda from your inventory and then click on the Gift Shop
- Use your stylus to shake up the bottle of Cream Soda
- When the Cream Soda explodes and pushes the Gift Shop back up, get the net from your inventory and click on the underneath of the Gift Shop
- Now get the pegs from your inventory and click on the underneath of the Gift Shop
- Finally, get the Hammer from your inventory and once again click on the underneath of the Gift Shop
- When finished, continue through the tunnel
- When you get to the end of the tunnel
- Scroll right a little bit until you see Herbert’s Drill
- Click the Puffle Whistle and call the Red Puffle
- Now click on the Red Puffle once, then on the window of Herbert’s Drill
- The Puffle will shoot out of his cannon and break the glass, you can now collect the Snake Coin
- Continue into the Boiler Room
- Talk to Herbert until he hits the Boiler then runs off with Klutzy
- Accept the call from Gary
- Talk to Gary then close the Spy Phone and click on the Boiler
- Connect the pipes to stop the Boiler from exploding
- When you’ve finished fixing the pipes accept the call from Gary and report back to the HQ
- Talk to Gary and select any option until you complete the mission!
Mission 5: Spy and Seek
- Talk to Gary
- Click on the tracking devices to put them in your inventory
- Now put the deflated Rubber Duck in your inventory along with the blue prints on the wall
- Go to the Ski Lodge
- Scroll to the left and grab the Find Four pieces from the windowsill
- Keep scrolling left and grab more Find Four pieces from the stool
- Scroll left again until you find the pieces on the steps to the Attic
- Go upstairs to the Attic and get the pieces in between the Red and Blue couch
- Scroll over a little and get the pieces sitting by the couch
- Scroll more to the left and get the pieces sitting by the old record player
- Scroll once more and collect the pieces on the left and right of the rocking horse
- Before you go back downstairs get the piece of string/rope laying to the right of the rug/in front of the Find Four Game
- Go downstairs and give the pieces to the penguins playing Find Four
- Open your map and go to the Forest
- Pick up the sticks laying on the ground
- Open your inventory, Drag the Blue Prints to the Sticks to combine them, then drag the combined Blue Prints and Sticks to the string
- Before you close your inventory drag one of the tracking devices to the kite
- Now go to the Ski Hill
- Get the Kite with the Tracking Device and drag it to the pole in the middle of the mountain to set the Kite on it
- Go to the Plaza
- Click on the green and yellow penguins until the Puffle gets gum all over them
- Offer to help
- When they are done talking click on the gum stuck to their heads
- Ask to have the gum when the say they wish to repay you
- Go to the Dock
- Talk to the green penguin trying to start the boat
- Follow the onscreen instructions to start the boat
- When your done ask to borrow the air pump
- Open your inventory, drag the gum to the rubber duck, then the air pump to the rubber duck
- Follow the onscreen instructions to fill up the duck
- Once the rubber duck is full combine it with a Tracking Device
- Go to the Iceberg
- Get the duck from your inventory and drag it to the water to set the Tracking Device
- Go to the Mine
- Talk to Rory
- Follow the onscreen instructions to fix the trough
- When Rory asks if you have time for one more job select the first option
- Click on the Mine Cart to start
- Drag your stylus across the cracks in the Mine Cart to weld them
- Grab the sticks on the ground then open your inventory
- Drag the last Tracking Device into the Mine Cart
- Accept the call from Gary then report back to the HQ
- Talk to Gary then pick up the Spy Binoculars on the desk to the left of G
- Go to the Ski Lodge and then through the Ice Fishing Door
- Get the Binoculars from your inventory and scroll to the right
- When your done looking through them accept the incoming call from Gary
- Talk to Gary then close your Spy Phone
- Scroll right and click across the pond
- Follow the onscreen instructions and play Amazing Maze
- When you’ve finished Amazing Maze pick up Herbert’s stolen Spy Phone by his fire pit
- Open your inventory and drag the Spy Phone to the Binoculars to combine them
- Scroll right until you see a big light green tree
- Drag the camera to the tree to set up the hidden camera
- Accept the incoming call from Gary
- Report back to the HQ
- Talk to Gary then watch the monitor
- When your done watching the monitor talk to Gary again until the mission is complete!
Mission 6: Waddle Squad
- Talk to Gary
- Talk to Herbert then the Director
- When your done talking to them scroll to the right a little bit and pick up the solar panel by the box
- Go to the Beach and talk to Jet Pack Guy
- Finish talking to Jet Pack Guy then go inside the Lighthouse
- Scroll to the left until you see the shaking bottle of Cream Soda
- Put it in your inventory then go back to Jet Pack Guy
- Talk to Jet Pack Guy and select the second option then give him the Cream Soda
- Follow the onscreen instructions to divide the Cream Soda
- Once you’ve helped Jet Pack Guy go to the Town then into the Gift Shop
- Talk to the lime green penguin behind the counter
- Get the Table, Cloths, and the box with colored eggs
- Go outside and drag the box to the right side of the Gift Shop then the Table and finally the cloths
- Go back inside and talk to the lime green penguin again
- Scroll to the left until you see the vault
- Click on the Puffle Whistle and call the Black Puffle
- Click the Puffle then the vault and it will fix it
- Grab the Snake Coin that is inside the vault
- Talk to Rookie
- Get the Solar Panel from your inventory and drag it to the magnet
- Follow the onscreen instructions to connect the Solar Panel
- Finish talking to Rookie then go to the Dock
- When you get to the Dock talk to the Construction Worker and play Jackhammer
- Talk to the green penguin out on the dock
- Ask him for the rope
- Go to the Town then into the Night Club
- Scroll over until you see the trap
- Open your inventory and drag the rope to the pulley in front of the speaker
- Click the pulley again to try it
- Now get the wrench from your Spy Tools and click on the pulley to loosen the screws.
- Follow the onscreen instructions to fix the pulley
- Accept the incoming call from Jet Pack Guy
- Close your Spy Phone and investigate the Herbert sightings at the Dock
- Accept the call from Rookie then head to the Night Club
- Talk to Herbert then click the red lever on the pulley to activate the trap
- Talk to Herbert again then accept the incoming call from Gary
- Close your Spy Phone and talk to Rookie
- Drag the lights above to shine on the Solar Panel to make the magnet stronger
- Keep clicking on the screen until Gary is done talking
- Once Rookie gives Herbert his Spy Phone and Herbert escapes finish talking with Gary to complete the mission!
PSA Mission 7 – Veggie Villain
- Talk to Gary
- Click on the monitor
- Go to the Gift Shop
- Talk to Rookie then pick up the Corn Seeds to the left of Rookie
- Go upstairs and talk to Jet Pack Guy
- Pick up the Corn Seeds under the desk
- Accept the incoming call from Gary
- Enter the HQ using the secret entrance at the Sports Shop
- Talk to Gary
- Talk to Herbert then go to the Ski Village
- Talk to Jet Pack Guy and Rookie then scroll to the left and pick up the bag of marbles
- Go to the Lighthouse
- Talk to the lime green penguin with the guitar
- Get the wrench from your Spy Tools and give it to him
- Ask for the DVD box then put it in your inventory
- Now get the DVD that is under the Piano
- Follow the onscreen instructions to clean the DVD
- Once you’ve cleaned the Disk put it in your inventory
- Go back to the Ski Village and give the DVD to Rookie
- Talk to Rookie then click on the transceiver behind the screen
- Get the wrench from your Spy Tools and loosen the bolts on the silver box on the right of the transceiver
- Follow the onscreen instructions to loosen the bolts
- When your finished talk to Rookie and Jet Pack Guy
- Open your map and go to the Mine
- Scroll to the right until you see the Corn Maze
- Follow the onscreen instructions to play Amazing Maze or skip it
- When you finish Amazing Maze or skip it you will end up at a river
- Click on the Puffle Whistle and call the White Puffle
- Click on the White Puffle then on the river and it will freeze a bridge across it
- Continue across the river and follow the onscreen instructions to play Amazing Maze.
- Once you’ve completed Amazing Maze you will be at a wall, there is a ladder but you can’t reach it. Get the popcorn kernels from your inventory and drag them into the left torch to lower the ladder
- Go up the ladder
- Talk to Herbert
- When he is done talking unplug the computer
- Herbert will then teleport you, Rookie and a gift for Gary back to the HQ
- Talk to the team and find out whats going on
- When your finished talking to them scroll to the right and click the orange book
- A colored lock will pop out of the Command Room entrance, click on it
- Follow the onscreen instructions to unlock the lock
- When you’ve unlocked it talk to Dot
- You will all be teleported to the Ski Village and the Popcorn Bomb will explode
- Talk to Gary and Dot to find out what will happen to the PSA
- Keep talking to them until you finish the mission!
Mission 8: Suspect at Large
- Talk to the Director
- When your done talking to the Director, Dot and everyone else grab the crab costume on the table
- Click the EPF Penguin in the bottom right corner, then the suitcase. Now put the Crab Costume on
- Once you put the Crab Costume on talk to Dot
- You will be tested on how to walk like a crab, when the movement Klutzy is making appears on the top screen of your DS, match it with the same exact move from the three options on the bottom screen
- Talk to The Director and Gary until he gives you the Spy Camera 3000
- Gary will ask you to take a picture of him, click the EPF Icon in the bottle right and then click the camera
- Finish talking with them and then go to the Ski Lodge
- Go through the Ice Fishing Door and across the pond to Herbert’s old camp
- Collect all four pieces of the Blueprint
- Scroll to your left and there the second piece of Blueprint stuck under a rock. Click on the Puffle Whistle and call the Purple Puffle
- Click the Purple Puffle then the boulder, the Puffle will blow a bubble and lift the rock up. Grab piece of Blueprint and put it in your inventory
- Scroll more to the left and there will be another piece stuck in a tree. Click the Puffle Whistle and call the Green Penguin
- Click the Green Penguin then the piece of Blueprint stuck in the tree and the Puffle will retrieve it for you
- Keep scrolling to the left until you see a bucket of water, click on it to knock it over. It will be frozen with the last piece of Blueprint stuck in it.
- Use your Puffle Whistle to call the Yellow Puffle
- Click the Puffle then the Ice and the Yellow Puffle will break the ice
- Collect the last piece of Blueprint then follow the onscreen instructions to put the pieces together
- Once you’ve put all the pieces together answer the incoming call from Gary
- Talk to Gary then close your call from Gary and call Jet Pack Guy
- Talk to Jet Pack Guy then go to the Ski Hill
- When you arrive at the Ski Hill go straight
- Once you’ve done that follow these directions to get to Herbert’s old Cave Base: Right, Right then Right again
- When you get to the entrance of the Cave talk to Jet Pack Guy
- Go into the Cave and scroll to the right until you reach a pile of ashes
- Get the Mechano-Duster out from your Spy Tools
- Follow the onscreen instructions to clear away the ashes
- When your finished click the pieces of paper where the ashes were
- Follow the onscreen instructions again to put the pieces of paper together
- Answer the incoming call from Dot
- Talk to Dot then close your Spy Phone
- Exit the Cave
- Go to the right of the Cave
- You will then find a fake rock, click on it
- Follow the onscreen instructions. If you can’t remember the code close the lock and look at the code again
- Accept the incoming call from Jet Pack Guy
- Talk to Jet Pack Guy then close your Spy Phone
- Use the Puffle Whistle to call the Black Puffle
- Click the Black Puffle then the pile of snow by the entrance to Herbert’s Underground Lair
- Once the Black Puffle clears away the snow click the brown Door Mat and the key to the Lair will be under it
- Get the Key from your inventory and use it to unlock the lock
- When you get into his Lair answer the incoming call from Rookie
- Talk to Rookie then close your Spy Phone
- Keep scrolling till you see the Palm Tree
- Get the Spy Camera 3000 out and take a picture of it
- Scroll to the left and pick up the key laying by the Cream Soda barrel with wheels
- Scroll some more to the left until you see a door with a security system on the right of it
- Get the wrench from your tools
- Follow the onscreen instructions to loosen the bolts
- Get the scissors from your tools and cut the wires in the panel
- Go through the door into another part of Herbert’s Lair
- Scroll a little to the right and take a picture of his lab experiments with the Spy Camera 3000
- Now scroll a little over to the left and click the switch on the right side of the door
- Scroll left some more until you reach the Fireplace, get the Key sitting on the top left of the shelf on the Fireplace
- Scroll to the right and go back to the first part of the Lair
- When you get to the first part of the Lair scroll right until you see another door that has tire tracks leading inside and the cameras guarding the entrance
- When you encounter Klutzy you must mock his exact moves in only 2 seconds so he thinks your just his shadow, to do so match his movement with the exact same movement out of the three on the bottom screen
- Once you’ve scared Klutzy off scroll to the left until you see some more things you need to photograph
- After you take the picture scroll a little left and get the pink key sitting on the middle shelf beside the Jet Pack
- Keep scrolling until you find a door that needs three keys to unlock it
- Click and drag each key to that door
- Once you’ve unlocked it go inside and photograph and get the Blueprints off the wall
- Answer the call from Rookie
- Close your Spy Phone and head back out the door
- Herbert will be there. When he asks you what you’re doing respond in this order 1: Click-Click-Click 2: the one that starts with Ka-Click 3: The one that starts with Click-Ka click
- When you try to leave Herbert will realize that someone stole his plans and put the Lair on lockdown
- Answer the incoming call from Jet Pack Guy
- Talk to Jet Pack Guy then look for an opening in the roof
- Keep scrolling till you see a bright light shining in by the cardboard palm tree
- Follow the onscreen instructions to open the skylight using your wrench
- Once you’ve loosened all the bolts either play Grapple Gadget
- When your out of Herbert’s Lair talk to Jet Pack Guy then go back to the Command Room
- Talk to the EPF Team to finish the Mission!
Mission 9: Herbert’s Plan
- Talk to Dot and the rest of the team, you can select any option when talking to them
- Get the Heads-Up 3000 from Gary
- Keep talking and Gary will tell you about the special map, you will be using the Heads-Up 3000 to tell Dot, Jet Pack Guy and Rookie where to go and where to look for clues
- Tap an agent to select them, tap a location to move them and tap again for them to search for clues
- When you want Dot to look for clues you will need to match the disguise she wants
- When you want Rookie to look for clues you will need to spin a wheel and if it lands on one of the Spyglasses he will search
- When you want Jet Pack Guy to look for clues you will need to hit the moving target right in the center and he will then search for clues
- After you’ve found five clues you will automatically go to the Ice Rink with Dot, Rookie and Jet Pack Guy
- Dot, Rookie and Jet Pack Guy will all get caught in a trap and you will automatically go to the Command Room
- Talk with Gary and the Director
- Get the device from Gary that will help you track down Rookie
- Keep talking with Gary then take the grappling hook and jack hammer
- Once you’ve finished talking with Gary and the Director search for Rookie using the device Gary gave you After following the tracking device, when you’re in the wilderness and come to a wall get the grappling hook from your inventory
- Follow the onscreen instructions and play Grapple Gadget
- When you’ve finished Grapple Gadget you’ll be at the top of the mountain and two Puffles will be in a cage frozen in ice. Use your Puffle Whistle to call the Yellow Puffle
- Click on the Yellow Puffle then the cage for the Puffle to break the ice
- Once the Puffle’s broken the ice use your wrench to loosen the screws on the cave
- When you’ve freed the Puffles scroll right and talk to Rookie
- Use the Puffle Whistle to call the Green Puffle
- Click the Green Puffle then Rookie’s hat to get it down for him
- Get Rookie’s hat from your inventory and give it back to him
- Talk to Rookie then take the fishing pole from him
- Scroll over a little to the big pile of snow blocking the entrance into the mountain
- Drag the Jackhammer to the pile of snow to play Jackhammer
- When you’ve completed the Jackhammer game you will be on the other side of the mountain where Jet Pack Guy is trapped
- Use your Puffle Whistle to call the Blue Puffle
- Click on the Blue Puffle then on the Puffle stuck in the balloon. The Blue Puffle will burst the bubble freeing the Purple Puffle
- Open your inventory and drag the fishing pole to Jet Pack Guy
- Follow the onscreen instructions to reel in Jet Pack Guy
- Once you’ve reeled him in call the White Puffle using the Puffle Whistle
- Click the White Puffle then on the Jet Pack and the Puffle will freeze it
- Get the scissors from your inventory and get the ropes off of Jet Pack Guy
- Go back through the tunnel and back to Rookie
- Scroll all the way to the left then go up the side of the mountain
- Follow the onscreen instructions to play Amazing Maze or skip it
- Once you’ve finished Amazing Maze you will be higher on the Mountain
- There will be a cage with a cardboard tree in front of it, use the Puffle Whistle to call the Blue Puffle
- Click the Blue Puffle then the tree and the Puffle will knock it down with a Snowball
- Get the propeller and all four blades
- Combine them in your inventory
- Follow the onscreen instructions to fix the Windmill
- Drag the Propeller over to the Windmill
- Use your Puffle Whistle to call the Black Puffle
- Click the Black Puffle then the propeller so he can weld them together
- Scroll over to the right and get the grapple out of your inventory
- Click on the mountain to start Grapple Gadget
- When you arrive at the top of the mountain talk to Herbert and your team
- Pick up all the slabs of ice stuck in the snow
- Once you pick that last one up follow the onscreen instructions to reflect the beam of light onto the magnifying glass and destroy it
- Talk to your team until you hear a big bang, You’ve complete the Mission!
Mission #10: The Ultimate Mission
- Talk to the Team then answer the incoming call from the Director
- Talk to the Director then finish talking with your team
- Answer the incoming call from Gary
- Close your Spy Phone and G will teleport you to the Geyser
- Talk to Rookie/Dot then open your Spy Phone and tell G whats going on
- Close your Spy Phone after you’ve talked to Gary and select the first option
- Talk to Dot then ask Rookie to start looking for things to plug the Geyser
- Answer the incoming call from Jet Pack Guy
- Talk to Jet Pack Guy then open your map and go to the Ski Village
- When you get to the Ski Village, talk to Jet Pack Guy then Herbert
- After you talk to Herbert talk to Jet Pack Guy again
- Once your done talking to Jet Pack Guy talk to Herbert again
- When you’ve finished talking to Herbert scroll to the right and pick up the rubber duck
- Use your map to go to the Iceberg
- Talk to Gary
- Use your map and go to the Ski Village then into the Ski Lodge
- Now go up into the Attic
- Scroll left a little bit until you see a box with a blanket tied over it
- Get out your scissors and cut the rope
- Take the Pink Octopus that is inside of the box
- Use your map and go to the Town, then into the Night Club and down to the Boiler Room
- Scroll right a little bit until you see a blue inflatable dolphin, pick it up
- Open your map and go to the Plaza then down to the Pool
- Scroll left until you see a life-preserver
- Pick up the life-preserver and put it in your inventory
- Go back to the Iceberg and give G the Octopus, Life Preserver and Dolphin
- Take the Super-Heluim from Gary then follow the onscreen instructions to play Aqua Rescue or skip it
- When you finish Aqua Rescue talk to Gary
- Go to the Plaza and talk to Dot
- After you talk to Dot go into the Pizza Shop and talk to the Chef
- Scroll a little to the left, get out your scissors and cut the end of the mop off
- Scroll more to the left a and take the dented pan off one of the tables
- Go back to the Plaza and into the Stage
- Talk to the Stage Director and ask if you can use some costumes
- Get the white beard off the ground
- Drag the white beard to the black paint that is next to the Stage Director
- Follow the onscreen instructions to paint the beard black
- Now go back to Dot and give her the dented pan, the end of the mop and the black beard
- Follow the onscreen instructions to balance the island
- When you’ve finished balancing the island answer the incoming call from Gary
- Talk to Gary then go to the Town and into the Gift Shop
- Scroll left until you see a Swim Vest, pick it up and put it in your inventory
- Scroll to the right until you see two light blue arm floats, pick them up and put them in your inventory also
- Keep scrolling some more until you see the stairs that lead upstairs
- Go upstairs and pick up the duct tape on the desk
- Use your map and go to the Ski Village
- Drag the duct tape to Herbert’s popped balloon to patch the hole
- Now drag the Super-Helium Gary gave you to the balloon to blow it up
- After you fix the balloon put it in your inventory
- Try to cut the bet with your scissors.
- Use your Puffle Whistle to call the Purple Puffle
- Click on the Purple Puffle then Klutzy
- Once Klutzy is in the bubble call the Red Puffle
- Click the Red Puffle then the bubble/Klutzy for the Red Puffle to pop the bubble
- After Klutzy cuts down Herbert talk to Jet Pack Guy
- Get the Rubber Duck, Arm Floats and Swim Vest to Herbert
- Talk to Rookie then answer the incoming call from Gary
- Talk with Gary then go to the Mine Shack
- When you get to the Mine Shack talk to the team
- Go back to the Ski Village and talk to Herbert
- Get the patched balloon from your inventory and drag it to basket to repair the Balloon
- Return to the Mine Shack and talk to the team again
- Follow the onscreen instructions and play JackHammer
- Once you’ve finished playing JackHammer talk to Gary
- Use your Puffle Whistle to call the White Puffle
- Click on the White Puffle then the geyser
- Talk to the team then answer the incoming call from Herbert
- Close your Spy Phone and call Klutzy using the Puffle Whistle
- Click on Klutzy then the statue and he will get the ropes to release the statue
- Answer another incoming call from Herbert
- Use your Puffle Whistle to call the Purple Puffle
- Click on the Purple Puffle then the anchor behind Rookie
- Now call the White Puffle again
- Click on the White Puffle then the statue
- Follow the onscreen instructions to ice weld the statue
- Answer the incoming call from the Director
- Then the Director will tell you to throw a water party!
Congratulations, you just beat the game!
June 21, 2010
Club Penguin: Elite Penguin Force (DS) Guide
This guide includes step-by-step walkthroughs of all the missions in the Nintendo DS Game Club Penguin Elite Penguin Force.
Mission 1: The Mystery Unfolds
1. Talk to Aunt Arctic and then go to the Coffee Shop.
2. Pick up the newspaper on the table and look at it.
3. Click on the Blue Puffle to get a piece of paper.
4. Talk to the penguin behind the coffee counter.
5. Go to the Snow forts.
6. Talk to the snowman, to get another piece of paper.
7. Talk to the light blue penguin. He will ask if you can get his hat.
8. Click on the blue puffle and aim your cursor at the clock’s target.
9. The penguin will talk to you. Then pick up his hat, and give it to him.
10. He will say thanks and give you Disguise glasses.
11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper.
12. Go to the Dock and click on the pile of inner tubes to get another paper.
13. Put the pieces together, which will make a map.
14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.
16. The penguin will give you the map. Use it to go to the Dojo.
17. Talk to Dot. Say yes and you will complete the first mission.
Mission 2: Left to your own Devices
1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.
2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.
6. He will talk and then tell you to work with Blast, the red puffle.
7. Go over to the other box and touch Blast and aim at the box.
8. After you break it, talk to PH. He will give you a puffle whistle.
9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.
11. Click on the closet and enter the code: 3000
12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.
14. Go on the left and you will see a box. Break it open with Blast.
15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.
16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.
17. The code says: Red Blue Blue Red Red Blue.
18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.
19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.
20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.
Mission 3: Rookie on the Rocks
1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.
2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.
3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.
4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.
5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.
6. Go back to Ski Hill and snowboard again.
7. Follow the footprints to Rookie’s campsite. Call Bouncer aim at the campfire. Put out the fire, and follow the foot prints to the river.
8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.
9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.
Mission 4: Looking for Clues
1. The Director will talk to you. Afterwards, take the file from table.
2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.
4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.
5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.
6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.
Mission 5: All’s Weld that Ends Weld
1. PH will talk to you. Afterwards, go to the Town.
2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.
3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.
4. Combine the pen and the card, and hand it to the Coffee Shop worker.
5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
6. Give the card to both of the penguins and head to the puffle training room.
7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”
10. Go over to the orange couch and pick the map up.
11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave.
Mission 6: Do it yourself Carting
1. Talk to the penguin at the Mine Shack.
2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.
3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.
4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.
5. Put the Cart in your inventory and go down to the mine.
6. Put the cart on the track and get ready to surf some mine carts.
7.After your done, go to the upside cart and talk to it.
8. Next, go around and pick up the 3 yellow balloons and rope.
9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.
10. Blow the balloons up one at a time and attach them to the cart.
11. After all are attached, the mine cart will lift up and you can talk to him.
12. Grab the flashlight and attach it to your Spy Gadget.
13. Go to your spy gadget and click the light bulb and point it at the dark tunnel. Find Gary.
14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.
Mission 7: Double Trouble
1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.
3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.
4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.
5. PH will call and tell you to come to the puffle training room with Loop.
6. Train Loop to aim at the jet pack.
7. Go find Pop. He is at the Night Club, but you need fancy clothes to get in.
8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.
9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.
10. Go to the Night Club and be prepared for a dance-off.
11.Play the game and win to get Pop.
12. A shake will occur. Go to the boiler room and notice that the boiler is missing.
13. Use Pop to lift the cabinet up by touching Pop.
14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.
Mission 8: Flying High Pitched
1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.
2. Play Jetpack Adventure
3.You will end up on the tallest mountain to complete your puffle training
4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.
5. Give the 3 rings to PH. Then you will train with Chirp.
6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.
7. Click the box to get a hat like PH.
8. Click on the grappling hook to do your final training.
9. Go to the puffle training room and use Pop to lift the weight.
10. A snow globe will appear. Use Chirp to break the glass.
11. Use Flare to melt the ice off the chest.
12. Use Bouncer to cool the chest down.
13. Then use Blast to knock the Pinata down.
14. A jack in the box will appear. Use Loop to stop it from moving.
15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.
Mission 9: Super Secret Gadgets
1. Talk to the Director. Then go into G’s Room at the Sports Shop.
2. After G talks to you, go to the coffee shop.
3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.
4. Grab the cocoa machine and go into the gadget room.
5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.
6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.
7. After your done, you will end up by a cave. Go inside and pick up the oil can.
8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.
10. Use the Mechano-Duster to clear the pile next to the penguin.
11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After he’s done, go to the command room, and you will have completed the mission.
Mission 10: Damage Control
1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.
7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.
8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.
Mission 11: Robotomy 101
1. Go into the gift shop and use Pop to lift the boxes.
2. Use Bouncer to throw a snowball at the robot’s face.
3. Go to the roof and throw another snowball at it’s face.
4. Use Flare to Weld the wheel.
5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.
6. Use Pop to capture the robot. Bring the robot to the gadget room.
7. Give the robot to Gary. Mission complete.
Mission 12: Robots on the Run
1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.
2. Use Loop to catch the robot, when he falls.
3. Use the Robotomy tool to disable him.
4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.
6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the other robot will pop it.
7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.
8. Disable him and put both robots in you inventory. Mission complete.
Mission 13: An Agent’s Work is Never Done
1. Answer you communicator. Then you will be teleported to the HQ.
2. Go to the Gadget Room, and check out the huge hole in the wall.
3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!
4. Go to the Gift Shop and head to the roof.
5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
6. Go to the town and see that Blast is ok. Then go to the Dock.
7. Use Blast on the chest of the Robot. Loop will be freed.
8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
9. Go to the beach and use Flare to weld on his chest. Flit will be released.
10. Go to the beacon and use Flit to knock the anvil on the robots head.
11. Bouncer will jump out. Use your jetpack to chase him.
12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.
13. Use Chirp on the robots chest and Pop will jump out.
14. Use a bubble to rescue Gary.
15. Disable the robot
Congratulations! You have now completed the main part of the game! Check below for the guides to the seasonal missions.
Seasonal Missions:
These are missions that have no actual connection to the main storyline of the game and can only be played on certain days. (Note: You can access seasonal missions at any time by changing the internal calendar on your Nintendo DS)
Christmas Mission: December 14 – 25
- Go to the town and get the four gifts from santa.
- Give the pogo stick gift to the sick snowboarder at the dock.
- Give the guitar gift to the penguin at the beach.
- Give the snowboard gift to BlazerX at the Lodge.
- Give the big box to the agent at the snow forts
- Talk to Santa again and he will give you some coins as a reward for completing the mission.
April Fools Mission: April 1 – 7
- Talk to Aunt Arctic in the Plaza to start the mission.
- Collect the 16 flowers from the Plaza, Town, Snowforts, Forest, Ice Rink, Ski Village, Ski Hill, Dock, Beach, Mine Shack, and Mine Interior.
- Take the flowers back to Aunt Arctic four at a time.
Summer Mission: June 20 – 30
- Go to the Pizza Parlor and accept the mission from the parlor owner.
- Collect four cocunuts from the Town, Beach, Forest, and Ski Hill by using the blue elite puffle.
- Deliver the coconuts to the Parlor Owner to complete the mission.
Halloween Mission: October 25 – 31
- Go to the Night Club and talk to the 5 costumed characters.
- Guess the penguins as “Dot, Rookie, Aunt Arctic, Gary, Jet Pack Guy” from left to right. Any wrong guess will subtract coins from your prize.
- After you’ve guessed all the five characters you’ll recieve your prize.
Downloadable Missions:
These missions can be downloaded though the internet (Wifi). Here’s a video by Mimo777 that shows you how to download them:
Puffle Pranksters
1. Talk to Rookie.
2. Now go to the Puffle Training Room and talk to PH. You will now get a Puffle ‘O Berry.
3. Go to the Pet Store and talk to the Pet Store worker.
4. Now go to the Underground Pool, click on the Puffle that is there.
5. Go back to the Pet Store and talk to the worker again.
6. Go to the Pizza Parlor and talk to the Chef to get some pepper.
7. Now go back to the Underground Pool and read the code on the floor, then click on the Puffle once again.
8. The first answer is “The Mine”
9. The second answer is “It’s cool and dark.”
10. The third answer is “It’s Flare!”
11. Use the pepper on Flare to take the flour off.
12. Now go to the Beach and click on the Red Puffle there.
13. Read the code on the sand.
14. Click on the Puffle again and select “It’s Blast!” as the answer to the question.
15. Use some pepper on Blast to take the flour off.
16. Use Flare to wield the Lighthouse door.
17. Now go into the Lighthouse and click on the Yellow Puffle there.
18. The answer to the first question is “Play music”
19. The answer to the second question is “It prefers the flute”
20. The answer to the third question is “It’s Chirp!”
21. Use the pepper on Chrip and the flour will come off.
22. Now go to the Beacon and use Blast to break open the box there.
23. Click on the Green puffle.
24. The answer to the first question is “Fly around”
25. The answer to the second question is “Flit”
26. Use the pepper on Flit and the flour will come off.
27. Now go to the Nightclub and use Blast to break open the box there.
28. Click the Purple Puffle.
29. The answer to its question is “It’s Pop!”
30. Use the pepper on Pop and the flour will come off.
31. Go to the Forest and use Pop to lift the boulder.
32. Click the Blue Puffle.
33. The first answer is “Throw snowballs”
33. The second answer is “A hat”
34. The third answer is “Bouncer”
35. Use the pepper on Bouncer and the flour will come off.
36. Now go to the Mine and use Pop to lift another boulder there.
37. Click on the Pink Puffle and answer it’s question by selecting “Loop”
38. Again, use the pepper on Loop to take the flour off.
39. Go to the Puffle Training Room and talk to PH and Rookie.
40. Use the pepper on the White Puffle to take the flour off.
41. Feed the White Puffle and use the pepper on it again.
42. Now go to the Snow Forts and click on the Red Penguin there to get a water balloon.
43. Go back to the Puffle Training Room and use the water balloon on the White Puffle.
44. The puffle will freeze the water and everyone will realize that it’s a real White Puffle
June 20, 2010
Elite Penguin Force Special Ops Mission Guides
Special Ops Mission One:
- Click on your EPF phone at the bottom right of your screen. You will see this message:
-
Follow the instructions by going to the EPF Headquarters. The, head for the screen that says “Field-Ops”. Gary the Gadget Guy has something to tell you.
-
Next, go to the town and click on the “s” in disco on the exterior of the Night Club. Then a green light will light up on your EPF phone. Click on it. Complete the circuits by matching the shapes in one minute. As shown in the picture below:
-
Congrats! You finished your first ever field-op. You get one EPF Medal for your services.
How to Join the Elite Penguin Force
In order to join the Elite Penguin Force, follow the steps below.
Step 1. Click on the Ski Village on the Map and enter the Everyday Phoning Facility. When the Telephone rings, click it.
Step 2. A target will pop out. Throw a snowball at it.
Step 3. The bottom right column of the screen will be lifted away. Go to the green square.
Step 4. Next you will have to run to the red square at the bottom left of screen in under seven minutes.
Step 5. They will now be testing you on how well you can hide. Hide behind one of the pillars at the bottom of the screen and throw a snowball on the lens of Camera 2.
Step 6. They will then open up another pilar with a blue square in under it. Don’t walk to the blue square when they tell you to. Instead throw a snowball at the blue square.
Step 7. Congratulations you are now an official EPF Agent! Waddle to the elevator to go to the EPF Headquarters.
What are you waiting for? Log onto Club Penguin and become an Elite Penguin Force agent today!
How to become a Ninja
Use your map and click on the Dojo to begin your ninja journey!
Once inside the Dojo, walk to the green mat under the red tower and talk to the Sensei. The Sensei will give you a free starter deck for Card-Jitsu.
How it Works:
Well, the games pretty simple. You and your opponent both lay down a card and whoevers card has the dominant element wins. If both cards have the same element, the card with the higher number wins. Use this to help:
How to Win:
There are two was to win the game:
- You beat your opponent with a different color card of every element.
- You beat your opponent with three cards of the same element but different colors.
Belts
After you’ve played a certain amount of games, you get a new belt. Belts show how strong of a player you are and are wearable.
How to beat Sensei:
After you work your way up to a Black Belt you can challenge Sensei by talking to him in the dojo and selecting “Challenege Sensei”. (You can actually do this anytime, but if you don’t have the Black Belt you’ll never win) For the first few matches he’ll probably win every single time and get on your nerves. But after that he’ll start losing more and more turns until you can easily beat him. After you beat him you’ll recieve a ninja headband and access to the Ninja Hideout!
The Ninja Hideout:
To get into the Ninja Hideout click on the little stone tablet on the small building to the left of the dojo.
Here’s what it looks like on the inside
There’s also a Martial Artworks Catalog in the Hideout. It has a Ninja Igloo, Ninja Furniture, and Ninja Clothing. (Ex. The Ninja Outfit) Click here to see it
How to Become a Tour Guide
Note: Your penguin must be at least 45 days old to become a tour guide.
Go to the Snow Village in Club Penguin. Go to the Tour Guide booth.
Here are the answers to all the questions:
Which color of puffle can catch fire?
Black
In what room can you find old copies of the Penguin times?
Boiler room
Which of these rooms doesn’t have music playing in the backround?
The pet shop
How does the pink puffle play?
Skips with a skipping rope
What item is always hidden in different place in the clothing catalog every month?
The Viking helmet
How many sled-racing tracks are there?
4
Which room has a cuckoo clock?
Ski lodge
How do you get a pin?
Walk on top of it
Which of these rooms does not have a game in it?
The beach
What is the name of Captain Rockhoppers ship?
The Migrator
What item is thrown out of the truck in the level 4 of Bean Counters?
A flowerpot
What day does the newspaper come out?
Thursday
What is the name of the big fish in ice fishing?
Mullet
Which of these games has a shark in it?
Jetpack adventure
How many coins does it cost to buy a player card background?
60
Aunt Arctic
Aunt Arctic is the weekly advice columnist and chief editor for the Club Penguin Times. Every week she answers two questions sent to her by penguins from around the island. Click on the box icon in her playercard to get a cool background when you meet her!
Aunt Arctic’s Player Card:
Aunt Arctic in Club Penguin:
June 19, 2010
Gary
Gary the Gadget guy is the penguin scientist who invents all the cool gadgets in Club Penguin, as well as the gadgets in the missions. He only travels around Club Penguin during certain occassions. If you find him click the box on his player card for a free autographed background.
Gary’s Player Card:
Gary in Club Penguin:
Cadence
Cadence is a popular purple-haired musician, DJ and dancer. She was first introduced during the Dance-a-thon Party for members in January 2009. If you meet her click the box icon on her player card to get a free autographed background for your penguin.
Cadence’s Player Card:
Cadence in Club Penguin: